if (do_name() != 'Home') : ?>
Neon Golden | City Surf source code
endif ?>The scripts relies on a number of vector flourishes (swirls, bits and splatters).
Those are not included here so you need to roll your own.
svg = ximport("svg") colors = ximport("colors") noise = ximport("noise") swirls = files("Swirls/*.svg") bits = files("Bits/*.svg") splatter = files("Splatter/*.svg") w = 500 h = w * 1.41428571429 # din ratio size(w, h) background(0); colormode(CMYK) outputmode(RGB) colors.shadow(dx=0, dy=0, alpha=0.5, blur=20.0) clrs0 = colors.list( color(0, 0, 0, 100, 1), #color(0, 0, 0, 0, 1) ) clrs1 = colors.list( color(100, 0, 0, 0, 1), color(0, 100, 0, 0, 1), color(0, 0, 100, 0, 1), color(0, 0, 0, 100, 1), color(0, 0, 0, 0, 1) ) #clrs1.swarm(50, 50) clrs2 = colors.list( colors.lime(), color(0, 100, 0, 0, 1), color(0, 0, 0, 50, 1), color(0, 0, 0, 100, 1), color(0, 0, 0, 0, 1) ) def draw_object(obj, item, clrs, factor): print item file = choice(obj) print file data = open(file).read() obj = svg.parse(data) translate(random(0,w-200), random(0,h-200)) scale(item/factor) rotate(random(0,360)) for path in obj: nostroke() #fill(path.fill) c = choice(clrs).analog(angle=2, d=0.1) c.a = item/29.0*2 #c.a = (29.0-item)/29 print c.a fill(c) drawpath(path) reset() for item in range(10): draw_object(splatter, item, clrs0, 2) for item in range(30): draw_object(swirls, item, clrs2, 7) if random(0,1) > 0.5: draw_object(bits, item, clrs2, 14)include("util/comment.php"); ?>